Experiment #2: Drunk

Select a level of drunkenness below to activate. Lower levels are more subtle, while the highest levels are... well, not. Wait a few seconds for visual effects to start kicking in. Switch drunkenness level while the effect is enabled to see how the different levels look. This experiment has a higher-than-average chance of breaking the layout or causing other browser weirdness and might be too processor-intensive for your phone to render smoothly.

To see these effects put to good(?) use, play Zombie Nightclub Hoedown and order a bunch of drinks from the bartender in the game.